Infinity Ward has posted details about upcoming updates they are working on for Call of Duty: Infinite Warfare.
Infinity Ward has confirmed some new details regarding these:
Leaderboards, Combat Records and Emblem Editor: Infinity Ward being worked on and are going through waves (and waves) of testing at the moment.
Before the end of this month we’ll roll out Leaderboards, and by late February we’ll release Combat Records and the in-game editor that allows for custom emblem creation. We know everyone is anxious to get their hands on these features and we’re doing everything we can to finish testing, wrap them up and get them out to you.
To provide some insight into the leaderboards, we’ve been designing a system that promotes the competitive spirit of our multiplayer. Our leaderboards will tell you what percentile you’re in overall and, if you’re in the top 10,000 overall, you’ll be able to see your specific rank in that list of 10,000. The idea behind this is that you have to earn your way onto the list of the top players in world. Even if you’re not a competitive player, you’ll know what percentile overall you reside in, as mentioned, but you’ll also be able to see how you stack up against friends in our weekly, monthly, and all-time friend leaderboards. Once the update is live your leaderboards will be populated after you play a match in that mode. So, don’t fret if you don’t see all your data straight away. We’ll be rolling out more details on the leaderboards once they are live.
What else is happening at the studio this year?
A Lot. We’re constantly working on new game modes, new ideas to keep things exciting, and increase support for all players, including the needs of CWL and esports players.
Livestreams. We have a ton of talented developers who work here and our livestreams help us share the development process with you, introduce more members of the team, allow you to ask us questions directly, and offer behind the scenes access. The team is always eager for the chance to interact with you. Our livestreams will be a means of fostering further dialogue throughout the year.
For our next stream, we’ll go behind the scenes with our animation department to discuss how they do what they do. After that, we’ll be speaking with the zombies team who is taking you back to the 1990s with our first Rave in the Redwoods livestream. We’ll discuss the design, the setting, and the horrors the cast of Willard Wyler’s next film will have to endure, so keep an eye on our social channels for timing and more information. Also, be sure to check out all our livestreams on our Twitch channel.
Tactical TDM! We’ve received so much positive feedback about Tactical TDM, so… we’ll be leaving this mode in permanently! We’ll discuss what this means and how it will be playable as we roll out updates to our playlists.
And, we know not everyone can play during the weekend, so we’ve decided to make all of our featured modes available for an entire week instead of just a weekend, so you’ll have ample time to complete those challenges and party up with your friends.
Additionally, we’re looking at what other multiplayer modes might be fun to play with the characteristics of tactical added to them. We’ll update you on that further.
Sabotage DLC. It’s our first DLC of the year and we couldn’t be more excited to bring you four new multiplayer maps and a new zombies experience. And it kicks off a full season of awesome new gameplay coming your way. A lot of the feedback and reactions we saw from the community from launch has helped shape these maps, so thank you for all the suggestions and comments you’ve posted to us over the past few months. You’re all an integral part of the process and we can’t wait for everyone to play. We’ll be sharing more about the upcoming DLC as we get closer to our January 31st release date but until then, feel free to check out CallofDuty.com for the latest.
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